Strategy

This page is meant to be a general article covering aspects of gameplay in Dungeon Defense, and their uses towards the goal of progressing within the game.

Characters
Characters, each with unique combinations of skills, provide different benefits and drawbacks.

Good Builds include:

Newbie builds

Wraith as main.

Supporting mercenaries:

Living Sword

Mr. Death

Slime

Goblin

This is a good build for new players since none of the characters have requirements and certain skills work very well. Plus none of them needs to be bought.

Wraith has several good skills like Bank (Skill) as well as Cheer. Bank increases Bank income, a crucial institution to get Gold.

Living Sword has good skills like Bounty Hunter and Blacksmith. Another is Suppress.

Mr. Death has a incredibly powerful Soul bomb, as well as Cripple and Harvest.

Slime has Scientist, a crucial skill to make research faster, as well as Negate damage.

Goblin Has Rampage critical, as well as scavenger, a good skill to have to sell more and get more coins.

Overall this build is a fairly good mix of skills.

Skills
Skills can be offensive, defensive, or utility based, and have a wide range of effects on gameplay. Some skills become more powerful when combined with certain other skills, called skill synergy. For example, critical hit damage and critical hit percentage are synergistic, as increasing one makes the other more valuable.

Offensive
Offensive skills increase the damage output of your party, usually by directly increasing damage by a percentage.

Offensive Special Skills
Nearly all character special skills are offensive, directly causing damage (such as Hellfire or Mutilate) or boosting damage output of the party (Orcs Warcry skill.)

Relying on the use of special skills does not appear to be a viable strategy. The damage outputs from direct damage special skills is extremely low, and those that boost party damage are more desirable (eg. Warcry.)

Defensive
Defensive skills are those which aim to reduce damage taken by the dungeon, either by disabling the enemy (e.g. slowing enemy movement, damage or attack speed.)

Charm: -50% Enemy melee damage. Unique skill to Ms. Love.

Cripple: -50% Enemy damage. Necromancer and Mr. Eye skill.

Fear: -50% Enemy attack speed. Living Sword, Snake, and Mr. Death skill.

Fog: -50% Enemy ranged damage. Unique skill to Mr. Soul.

Negate Attacks: 50% chance to negate damage to the dungeon. Slime and Orc skill.

Return: 30% chance to push enemies back when damaging the dungeon.

Suppress: +60% Chance to slow enemies. Ogre, Orc and Nameless skill.

Threaten: Slow all enemies by 50%. Unique skill to Ogre.

Weak Strike: Reduces enemy attack damage each time they are damaged. Unique to awakened Mr. Death.

Utility
Bank is Unique to the Wraith. +175% income from bank at max level.

Blacksmith is a skill that Living Sword, Snake, Mr. Soul, and Fire Spirit have and at max level gets to +150% efficiency.

Bounty Hunter is a skill that Living Sword, and Skeleton have, that increases gold dropped in battle. At max, it goes up to +500%