V1.72

V1.72 is one of the Versions of Dungeon Defense. It was released on December 25, 2016.

Changes

 * Convenient function: Damage meter
 * Game optimization (Lag mitigation)
 * Added "Save Cloud" function to lobby menu
 * Fixed an issue where items were not automatically attached to a character who does not have a weapon
 * Fixed the problem that when the level of 'Dungeon Wall' increases, the current health does not go up normally.
 * Fixed AI not to attack invincible enemies
 * Changed 'assassination' to play on the boss.
 * Increase the chance of 'assassination'
 * Changed "Assassination" to 1000% damage without instantiating the enemy
 * Changed to manage cloud data manually
 * (Up to 4 cloud data can be stored)


 * Decreased growth rate of mutation related to recovery
 * Create separate backup data for play data
 * Reduced enemy's health below 'Hard' difficult
 * Decreased mutation growth rate below 'Hard' difficult
 * 'Bow' Damage increased by 8%