Living Sword

Description
Name: Living Sword

Class: Ninja

Details: Does great damage with throwing weapons and excels at dealing with many enemies.

Requirements: Living Sword is a playable character from the beginning.

Special Skills

 * Mutilate - Random enemies are quickly struck multiple times

Passive Skills

 * Throwing Mastery - Can equip high-level Shurikens & Javelins.
 * The power of the guardian - It causes more damage to the enemy. Up to +300% damage at level 100.
 * Blacksmith - Increases weapon mod efficiency up to +150% at level 37.
 * Ricochet - On impact, projectiles have a chance to Ricochet to nearby Enemies.
 * Starburst - Throw shurikens more at once, but the accuracy rate drops up to 5% in exchange for +5 shurikens.
 * Note: This skill doesn't work with Javelins equipped by the Living Sword. This penalty is removed upon taking Weapon Swap, a 1-point talent.
 * Potential - Increase your potential so you can see and learn more.
 * Suppress - The movement speed of the enemy has a chance to be lowered by up to 60% at level 22.
 * Sense - The enemy's weakness causes strikes to be fatal.
 * Anti-armour - Increases damage to armored Enemies.
 * Shot - Throws weapons faster, but misses accuracy.
 * Penetrate - Increase the number of Enemies Projectiles can pierce, up to 15 enemies pierced at level 15.
 * Note: This skill doesn't work with shurikens or swords equipped by the Living Sword.
 * Basic Training - It becomes strong through training.
 * Reload - Allows the weapon to be loaded faster.

Party Skills

 * Moment - Gain a low probability of instantly reloading.
 * Fear - Slows the Attack Speed of all Enemies.
 * Bounty Hunter - Increases Gold dropped by Enemies, up to a maximum of +500% at level 97

Awakening Skills

 * Numerous Weapons - The damage increases proportionally to the number of weapons fired at a time.
 * Double Attack - Gain a low chance of damaging enemies twice.
 * Bouncing Power - Each time a Ricochet is triggered, the characters damage is increased.
 * Master Javelin - Wielding a Javelin increases character Damage.
 * Bouncer (Party) - Give other party members weapons a chance to Ricochet to nearby Enemies.
 * Ricochet Festival - Guarantees multiple attacks to Ricochet.

Requirements for Awakening

 * Level: 400
 * Shot: Lv.20
 * Sense: Lv.20
 * Ricochet: Lv.20
 * Fear: Lv.20
 * Moment: Lv.20
 * Gold: 5,000,000G

Rebirth Talent

 * Weapon Swap - When equipping a shuriken or a javelin, both weapons' bonus effects are applied.
 * Legendary Mercenary - Mercenary's ATK increases by +10% per level (Max 100%)
 * Cursed Weapons - +1% per level (Max 10%) chance to fire a Cursed Weapon when attacking. ATK of enemies damaged by Cursed Weapon decreases by 30% and damage received increases by 30%
 * Mercenary King - Mercenary's ATK increases by +5% per level (Max 50%) when this is the leader.
 * Sharp Blade - Imbues weapon with +1 per level (Max 10) penetration.
 * Dragon Slayer - Damage to boss increases by +10% per level (Max 100%)
 * Cursed Weapon+ - Cursed Weapon's ATK increases by +20% per level (Max 200%)
 * Resurfaced Memory - EXP in battle increases by +5% per level (Max 50%)
 * Final Recoil - When a weapon that damaged an enemy has deflection remaining but there are no enemies nearby, the weapon is destroyed doing +1% per level (Max 10%) damage
 * Fateful Group - When hired as a mercenary at rebirth, gains 50% of leader's Rebirth EXP as its own.
 * Bestow Deflection - Deflection is bestowed +1 per level (Max 3) times to all weapons thrown by allies.